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ZeDrimeTim: a new studio on the border between animation cinema and video games

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ZeDrimeTim has started the production of its first game: Darwin's Paradox

Founded by specialists in animation, special effects and video games, the young studio ZeDrimeTim announces that it has launched the production of its first game: Darwin's Paradox.


Created in June 2022, ZeDrimeTim boasts an impressive cast. Romuald Capron, former director of Studio Arkane (Deathloop, Dishonored), Cédric Lagarrigue, founder and former boss of the publisher Focus Home Interactive, as well as Mika Tanguy and Gilles Aujard, from the world of special effects in cinema and animation, are part of the adventure. Simultaneously with its creation, ZeDrimeTim raises funds from the four partners, the Tech and Touch funds, managed on behalf of the State by Bpifrance within the framework of France 2030 and business angels. " The unique positioning of the ZeDrimeTim studio brings together the talents of cinema and animation and those of video games around original productions “, explains Mika Tanguy, general manager of the new studio.

A first game for 2024

A real bridge between the professions of animation cinema and video game, ZeDimeTim studio has already announced the release of its first production, Darwin's Paradox, on PC and consoles in 2024. This platform and adventure game draws its influences from the standards of the genre worn by Playdead studios (Inside, Limbo) or Tarsier Studios (Little Nightmares). Bathed in humor and inspired by the Golden Age of science fiction of the 50s and today's 3D animated cinema, this new game is developed on the latest Unreal Engine 5 graphics engine. combines high-end graphics and visual design with high-performance audio, lighting and animation capabilities.

« I was immediately taken with the art direction and gameplay mechanics of Darwin's Paradox and I'm really excited to help the team at ZeDrimeTim turn that vision into a game with a strong identity.. “Explains Romuald Capron who officiates as executive producer of the studio. A desire shared by his new partner Cédric Lagarrigue: “ I had the good fortune in my career to discover and accompany studios on games, which despite their limited budgets have become great successes. Darwin's Paradox has the ingredients to fall into this category. The excellent playable prototype and the positioning of the studio convinced me to invest in the project and accompany the team in this exciting adventure. ».

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